Then we will import our low and high poly and learn how to bake textures in Substance painter. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will also name properly and export our low poly mesh from 3dsMax. We will start with naming and exporting our high poly meshes from Zbrush. Rendering our model in Marmoset with lights and making a turntableĪs a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing.Importing the model and textures in Marmoset Toolbag.How to bake the textures in Substance painter. Importing the meshes in to Substance painter.Exporting the low poly mesh from 3dsMax.Exporting the high poly meshes from Zbrush.In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here. My name is Niko, and i am a character artist for more than a decade now. And you maybe want to see what is it all about? Then this course is probably right for you. It is used for movies, for games and for both characters and environment. So you have probably heard about this program that everyone talks about when it comes to texturing.
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